Climbing the Tree
Some time ago I discovered Manfred Max-Neef’s Fundamental human needs taxonomy:
Unlike Maslow’s Hierarchy of Needs, which focuses on a hierarchy of psychological needs, Max-Neef talks about needs that are complementary, all of which are necessary to achieve satisfaction.
Indeed, the Maslow’s hierarchy seems to me kind of opinionated and arbitrary.
If only the game was as simple as reaching the imaginary top, somewhere across the infinite ladder.
If only there were no such stories when self-actualization comes with the loss of some or all goodies listed below it.
Perhaps there are enough pyramids in the world already, and this one has to go.
Trunk
According to Marshall Rosenberg, my needs may be exactly the same as of any other human. But my values are probably different. These are not entirely independent concepts: if the needs are variables, then values are, well, their values. The more deficiently a need is met, the more valuable it may be to tend it. And as any quest it may involve multiple steps, thus the means and ends.
Branches
Each edge represents a prediction that with some probability X leads to Y.
It’s only a draft, of course.
Means
Explore
- Like a multi-armed bandit
Knowledge
- What do I think I know, and how do I think I know it?
- Correlation does not imply causation
- Probably
Wealth
- Money is not pieces of paper, it is the common currency of caring. Hence the old saying: “Money makes the world go ‘round, love barely keeps it from blowing up.”
Change
Health
- The most terminal value?
“Ends”
Play
- With Alan Watts’ speculation: “Existence, the physical universe, is basically playful. There is no necessity for it whatsoever. It isn’t going anywhere. It doesn’t have a destination that it ought to arrive at. But it is best understood by analogy with music, because music, as an art form, is essentially playful. We say you play the piano, you don’t work the piano."
Dream
- While in a lucid dream and while making it more real.
Grow
- Spiral out 🌀 Keep going